Welcome to Pathland!
The snakes don't have any fingers and are unable to click even a single button.
With your advanced button clicking skills you can unleash limitless* waves of minions to help the snakes achieve their goal of total Pathland domination!
The snakes are weak but they help fund your button clicking by collecting ruples.
The first click is the easiest. The whole page is basically one giant button; click anywhere to continue.
*The only limit is yourself.
Item Score | % |
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Name | Affected Stats | Effect Power | Recharge |
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Unit Type | Deploy Count | Damage Done | Damage Taken | Healing Done | Damage Done/Deploy | Damage Taken/Deploy | Healing Done/Deploy |
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Welcome to Pathland!
The snakes don't have any fingers and are unable to click even a single button.
With your advanced button clicking skills you can unleash limitless waves of minions to help the snakes achieve their goal of total Pathland domination!
The snakes are weak but they help fund your button clicking by collecting ruples.
Invade, destroy, repeat.
This is an Idle/Incremental Tower-Offense game.
As an Idle game it will progress without much input.
As an Incremental game the invaders will get stronger as more buttons are clicked.
As a Tower-Offense game your objective is to destroy as many defenders as possible.
At the end of each level is a settlement. Each settlement is the home of at least one Hero that needs vanquishing before you can proceed. When all the vanquishing is done the settlement collapses and the next level becomes available. Towers and Heroes get stronger as you progress.
Bosses are very powerful allies with unique abilities. Only one boss can be active at a time. With your new boss leadership you also have some additional control over the minions. There is an Advanced Tactics option in the Minions tab; this will keep minions at the begining of the path until they have reached capacity or a boss is summoned.
Select Boss To Summon determines which boss will be summoned next.
Boss Position determines how far the Boss should try to move.
Active Ability button will activate your current bosses active ability.
This is also where you manage your inventory.
Effects from equipped items are applied at deployment and are applied even if there isn't an active boss.
The checkboxes next to the item types filter which items are displayed in the inventory list.
The button with the lock icon (🔓/🔒) can lock/unlock an item. Items that are Locked and/or Equipped cannot be sold.
When a Minion's spawn pool fills up the minions are automatically sent to the barracks to await deployment.
When the barracks is ready the next squad is deployed. Deploy times increase based on how far you are along the path.
You can view your active minions, spawn pools, and baracks in the Minions tab.
Different types of minions have different size squads. You have a limited number of Active Squads.
Clear Baracks removes all minions currently in the baracks to make space for some new minions.
Sacrifice Deployed Minions removes all currently deployed minions to make space for some new minions.
Notes:
You have access to the Armory!
The Armory has new equipment to increase damage and health.
Money Pit provides no direct benefit but increases the resources gained from Regroup.
Regroup will reset the armory and gain additional resources for more upgrades.
Notes:
Good button clicking! You have unlocked the Gym!
Here you can train your minions to increase their move speed and rate of attack.
You can also unlock several new minion types.
Armory Multiplier increases a multiplier for all minion upgrades in the armory.
Active Squads Limit++ increases the maximum squad deployed. Does not reset when you research.
Unlock Automate Armory unlocks the ability to automatically purchase upgrades in the armory.
If all minion upgrades are maxed out you can also automatically Regroup.
Research will reset the gym and gain additional resources for more upgrades.
Notes:
Good button clicking! You have unlocked the Lab!
Here you can genetically modify your minions to increase their Attack Range and Impact Radius.
You can also unlock elemental minions. See the Unit Info tab for more information.
Gym Multiplier increases a multiplier for all minion upgrades in the gym.
Upgrade Limit++ increases the upgrade limit for all tabs. Does not reset.
Unlock Automate Gym unlocks the ability to automatically purchase upgrades in the gym.
If all minion upgrades are maxed out you can also automatically Research.
Recruit will reset the lab and gain additional resources for more upgrades.
Notes:
Good button clicking! You have unlocked the Office and Bosses!
The office has Boss enhancements and upgrades Minions Per Deploy and Spawn Delay. This will allow you to deploy
MULTITUDES OF MINIONS!.
Minions Per Deploy increases the number of minions in a squad.
Spawn Delay reduces the amount of time it takes to spawn a minion.
Lab Multiplier increases a multiplier for all minion upgrades in the lab.
Deploy Time-- reduces the amount of time it takes to deploy minions. Does not reset.
Unlock Automate Lab unlocks the ability to automatically purchase upgrades in the Lab.
If all minion upgrades are maxed out you can also automatically Recruit.
Restructure will reset the Office and gain additional resources for more upgrades.
Notes:
Good button clicking! You have unlocked the Forge!
You will now collect items from heroes. You can equip items on the boss tab.
You can select to automatically sell items below a certain item score or automatically upgrade equppied items.
Starting Level selects the level you will start at after a regroup, research, recruit, or restructure.
You can also buy back the most recently sold Item. If there is an Item available to buy back it will be visible under the Auto-Sell area.
Items have a type, score, and attributes.
The score is indicated in the top right of each item.
The first attribute is unique to the type of item and only effects the boss.
Each additional attribute can effect a variety of targets and have a variety of effects.
When an item has achieved its current maximum potential it can be reforged to increase its potential.
Lock an item by clicking on the button with a Lock icon. This will prevent accidentally selling it.
Sell an item to gain resources used to upgrade items
Equip an item to gain its effects when units are deployed.
Reroll will replace the attribute. This will reset the upgrades on that attribute.
Upgrade will increase the power of the attribute.
Prestige will increase the maximum potential of the attribute.
Reforge an item to increase the maximum potential of all stats and attributes.
Office Multiplier increases a multiplier for all unit upgrades in the office.
Auto Sell Limit++ increases the maximum auto sell score. Items that are locked or equipped will not be auto-sold regardless of the score.
Auto Forge Limit++ increases the maximum an equipped item can be auto forged.
Starting Level++ increases the maximum starting level.
Good button clicking! You have unlocked the Store!
Gaining resources for the store is different than the previous tiers, you gain Womba(σ) by maximizing item attributes.
You can buy items, exchange resources, and buy transient blessings and curses.
Item Chest gives one random item with the score determined by feats and chest level.
Transient Boost either bless your invaders or curse the defenders.
Exchange 1 womba for lower resources.
This is the last tab in the game and currently there are no plans for additional content.
Notes:
Shows Data related to each unit type.
Cycles counts the game-time for the data-set.
Deploy Count counts the number of each unit type that was deployed, summoned, built, etc.
Damage Done counts actual damage done. It takes into account any damage reduction and does not count damage done over the targets current health.
Damage Taken counts incoming damage. It takes the incoming damage before any damage reduction and counts incoming damage over the units' current health.
When you accomplish a feat, such as regrouping the required amount, you earn bonuses for different parts of the game.
Feats are cumulative and track your progress. They also give various bonuses to different aspects of the game.
Each time a feat reaches Level 12 the level resets and the rank increases. The feat score is twelve times the rank plus the Level (12R+L). Your overall score the sum of all feat scores times 100 plus the current level's percent complete.
Each feat bonus is based on the rank and level. The feat bonus (FB) is three times the rank plus the level (3R+L).
Stop and Go buttons will pause and resume the game. Spacebar will also stop and start the game.
FPS toggles Frames Per Second display in the upper left corner.
Simple Minion List When checked will show less data in the minions tab.
Compact Minion List When checked will group minions by type instead of showing individual minions.
Map Redraw Rate sets how frequently the Map should re-draw; this does not directly effect actual game speed.
Info Panel Refresh Rate sets how frequently to update the information panel in the lower half of the screen; this does not directly effect the actual game speed.
Quality Sets the quality of the art.
Style Switch between light and dark styles.
Colorblind This will toggle colors.
Auto-click Limit Sets the highest level auto-click will click, this can be used to adjust Regroup/etc times. Note: This setting only limits minion upgrades.
Restart Zone Sets the zone that will be started on a restart (Regroup/etc). Max level cleared feats will only increase on the highest zone reached.
Export and Import will allow you to export save data and import save data. Useful if you want to backup your save, share your save, or switch to a different computer.
Display Details toggles drawing extra information on the Map.
Clear Data and Start Over deletes any save data and reloads a fresh game from the beginning.
The Unit Info Tab contains information about different unit types. Click on the name of a unit for more details.
Health | 0.1 |
---|---|
Move Speed | 25 |
Square brackets indicate a hotkey. For example [=] next to Help in the menu on the left indicates pressing the = button will take you to this help tab.
There are a few hotkeys that are not documented in that manner.
Minion | Boss | Tower | Hero | |
---|---|---|---|---|
Range | 1 | 2 | 3 | 4 |
Reload | Q | W | E | R |
Health | A | S | D | F |
Damage | Z | X | C | V |
Here are some miscelanious game mechanics and information.
You found the help tab help section that helps explain the help tab! I refer to the items in the left menu as tabs.
The help tab has information about the game and what effects clicking different buttons have. Each tab also has a blue help button to show the relevant help information for that tab.
A few years ago I set out to find an Idle Tower-Offense game; I couldn't find one so I decided to make one. Between family, work, and everything else I would brush off my trusty text editor and push some buttons now and again.
I wanted to get back to basics and avoid extra library bloat, as such this entire project was written in vanilla javascript with basic text editors (mostly notepad++). I don't know much about chiaroscuro shading so the game elements are drawn with basic HTML5 canvas shapes instead of pre-rendered assets. As a result the whole game is data friendly at under 500kB (0.0005GB) and does not need an internet connection after the initial load.
I hope you like it, but if not take your button clicks elsewhere or contact with suggestions. I will respond as life allows.
Discord: https://discord.gg/w5bbVxX2hx
Email: multitudes.of.minions@gmail.com
This is a side project that was never intended to generate revenue but if you like it so much that you can't not give me money I'm not going to stop you.
Donations: https://givebutter.com
Check back here after unlocking additional content for more help topics.
Many browsers slow processing on background tabs and windows which can reduce the game speed, this should catch you up (up to 1 hour).
Reducing the Quality or hiding the map in the Options tab can speed up the catch-up timer.
Reloading the page will clear the remaining catch-up timer.